Moving Holograms and Distance LearningTuesday, January 18th, 2011 by Eduardo Mucelli R. Oliveira
As the residential user has access to greater bandwidth, new services that previously were not possible, are now closer to reality. Among such services, it is possible to highlight applications that make use of holography resources. The applications areas are potentially many and among them I feel that the one of distance learning can be very interesting. The end user, in this context a student, could interact with holographic objects such as molecules and plants in order to learn by using virtually realistic projections of these objects. This type of visualization would provide further access to scenarios that are not possible or feasible in a conventional classroom, for example, to know details about endangered animals, or plants by a projection of itself with a previously unseen level of detail and this is what may trigger a more profound understanding and speed up the learning process.
Recent studies move the fiction into reality: the technology required to provide the recording of holographic projection and dynamic 3D modeling already exist although the visualization of holographic object is still a big issue in terms of cost and object dimension.
Another area that could take advantage of holographic visualization would be the gaming space. Solve an IQ Teaser, for example, a Rubik’s Cube, interacting directly with holograms that are projected in front of you would be a better way of engaging your brain.